Different kinds of errors can occur in a program, and it is useful to distinguish among them in order to track them down more quickly:
The first step in debugging is to figure out which kind of error you are dealing with. Although the following sections are organized by error type, some techniques are applicable in more than one situation.
Syntax errors are usually easy to fix once you figure out what they are. Unfortunately, the error messages are often not helpful. The most common messages are SyntaxError: invalid syntax and SyntaxError: invalid token, neither of which is very informative.
On the other hand, the message does tell you where in the program the problem occurred. Actually, it tells you where Python noticed a problem, which is not necessarily where the error is. Sometimes the error is prior to the location of the error message, often on the preceding line.
If you are building the program incrementally, you should have a good idea about where the error is. It will be in the last line you added.
If you are copying code from a book, start by comparing your code to the book’s code very carefully. Check every character. At the same time, remember that the book might be wrong, so if you see something that looks like a syntax error, it might be.
Here are some ways to avoid the most common syntax errors:
If nothing works, move on to the next section...
If the compiler says there is an error and you don’t see it, that might be because you and the compiler are not looking at the same code. Check your programming environment to make sure that the program you are editing is the one Python is trying to run. If you are not sure, try putting an obvious and deliberate syntax error at the beginning of the program. Now run (or import) it again. If the compiler doesn’t find the new error, there is probably something wrong with the way your environment is set up.
If this happens, one approach is to start again with a new program like Hello, World!, and make sure you can get a known program to run. Then gradually add the pieces of the new program to the working one.
Once your program is syntactically correct, Python can import it and at least start running it. What could possibly go wrong?
This problem is most common when your file consists of functions and classes but does not actually invoke anything to start execution. This may be intentional if you only plan to import this module to supply classes and functions.
If it is not intentional, make sure that you are invoking a function to start execution, or execute one from the interactive prompt. Also see the Flow of Execution section below.
If a program stops and seems to be doing nothing, we say it is hanging. Often that means that it is caught in an infinite loop or an infinite recursion.
If you think you have an infinite loop and you think you know what loop is causing the problem, add a print statement at the end of the loop that prints the values of the variables in the condition and the value of the condition.
while x > 0 and y < 0: # do something to x # do something to y print "x: ", x print "y: ", y print "condition: ", (x > 0 and y < 0)
Now when you run the program, you will see three lines of output for each time through the loop. The last time through the loop, the condition should be false. If the loop keeps going, you will be able to see the values of x and y, and you might figure out why they are not being updated correctly.
Most of the time, an infinite recursion will cause the program to run for a while and then produce a Maximum recursion depth exceeded error.
If you suspect that a function or method is causing an infinite recursion, start by checking to make sure that there is a base case. In other words, there should be some condition that will cause the function or method to return without making a recursive invocation. If not, then you need to rethink the algorithm and identify a base case.
If there is a base case but the program doesn’t seem to be reaching it, add a print statement at the beginning of the function or method that prints the parameters. Now when you run the program, you will see a few lines of output every time the function or method is invoked, and you will see the parameters. If the parameters are not moving toward the base case, you will get some ideas about why not.
If you are not sure how the flow of execution is moving through your program, add print statements to the beginning of each function with a message like entering function foo, where foo is the name of the function.
Now when you run the program, it will print a trace of each function as it is invoked.
If something goes wrong during runtime, Python prints a message that includes the name of the exception, the line of the program where the problem occurred, and a traceback.
The traceback identifies the function that is currently running, and then the function that invoked it, and then the function that invoked that, and so on. In other words, it traces the path of function invocations that got you to where you are. It also includes the line number in your file where each of these calls occurs.
The first step is to examine the place in the program where the error occurred and see if you can figure out what happened. These are some of the most common runtime errors:
There are several possible causes:
One of the problems with using print statements for debugging is that you can end up buried in output. There are two ways to proceed: simplify the output or simplify the program.
To simplify the output, you can remove or comment out print statements that aren’t helping, or combine them, or format the output so it is easier to understand.
To simplify the program, there are several things you can do. First, scale down the problem the program is working on. For example, if you are sorting an array, sort a small array. If the program takes input from the user, give it the simplest input that causes the problem.
Second, clean up the program. Remove dead code and reorganize the program to make it as easy to read as possible. For example, if you suspect that the problem is in a deeply nested part of the program, try rewriting that part with simpler structure. If you suspect a large function, try splitting it into smaller functions and testing them separately.
Often the process of finding the minimal test case leads you to the bug. If you find that a program works in one situation but not in another, that gives you a clue about what is going on.
Similarly, rewriting a piece of code can help you find subtle bugs. If you make a change that you think doesn’t affect the program, and it does, that can tip you off.
In some ways, semantic errors are the hardest to debug, because the compiler and the runtime system provide no information about what is wrong. Only you know what the program is supposed to do, and only you know that it isn’t doing it.
The first step is to make a connection between the program text and the behavior you are seeing. You need a hypothesis about what the program is actually doing. One of the things that makes that hard is that computers run so fast.
You will often wish that you could slow the program down to human speed, and with some debuggers you can. But the time it takes to insert a few well-placed print statements is often short compared to setting up the debugger, inserting and removing breakpoints, and walking the program to where the error is occurring.
You should ask yourself these questions:
In order to program, you need to have a mental model of how programs work. If you write a program that doesn’t do what you expect, very often the problem is not in the program; it’s in your mental model.
The best way to correct your mental model is to break the program into its components (usually the functions and methods) and test each component independently. Once you find the discrepancy between your model and reality, you can solve the problem.
Of course, you should be building and testing components as you develop the program. If you encounter a problem, there should be only a small amount of new code that is not known to be correct.
Writing complex expressions is fine as long as they are readable, but they can be hard to debug. It is often a good idea to break a complex expression into a series of assignments to temporary variables.
This can be rewritten as:
neighbor = self.findNeighbor (i) pickedCard = self.hands[neighbor].popCard() self.hands[i].addCard (pickedCard)
The explicit version is easier to read because the variable names provide additional documentation, and it is easier to debug because you can check the types of the intermediate variables and display their values.
Another problem that can occur with big expressions is that the order of evaluation may not be what you expect. For example, if you are translating the expression x/2pi into Python, you might write:
y = x / 2 * math.pi;
That is not correct because multiplication and division have the same precedence and are evaluated from left to right. So this expression computes (x/2)pi.
A good way to debug expressions is to add parentheses to make the order of evaluation explicit:
y = x / (2 * math.pi);
Whenever you are not sure of the order of evaluation, use parentheses. Not only will the program be correct (in the sense of doing what you intended), it will also be more readable for other people who haven’t memorized the rules of precedence.
If you have a return statement with a complex expression, you don’t have a chance to print the return value before returning. Again, you can use a temporary variable. For example, instead of:
you could write:
count = self.hands[i].removeMatches() return count
Now you have the opportunity to display the value of count before returning.
First, try getting away from the computer for a few minutes. Computers emit waves that affect the brain, causing these effects:
If you find yourself suffering from any of these symptoms, get up and go for a walk. When you are calm, think about the program. What is it doing? What are some possible causes of that behavior? When was the last time you had a working program, and what did you do next?
Sometimes it just takes time to find a bug. We often find bugs when we are away from the computer and let our minds wander. Some of the best places to find bugs are trains, showers, and in bed, just before you fall asleep.
It happens. Even the best programmers occasionally get stuck. Sometimes you work on a program so long that you can’t see the error. A fresh pair of eyes is just the thing.
Before you bring someone else in, make sure you have exhausted the techniques described here. Your program should be as simple as possible, and you should be working on the smallest input that causes the error. You should have print statements in the appropriate places (and the output they produce should be comprehensible). You should understand the problem well enough to describe it concisely.
When you bring someone in to help, be sure to give them the information they need:
When you find the bug, take a second to think about what you could have done to find it faster. Next time you see something similar, you will be able to find the bug more quickly.
Remember, the goal is not just to make the program work. The goal is to learn how to make the program work.