1. The way of the program

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.

The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called, The way of the program.

On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

1.1. The C++ programming language

The programming language you will be learning is C++. C++ is an example of a high-level language; other high-level languages you might have heard of are Python, Java, and PHP.

As you might infer from the name high-level language, there are also low-level languages, sometimes referred to as machine languages or assembly languages. Loosely speaking, computers can only execute programs written in low-level languages. Thus, programs written in a high-level language have to be processed before they can run. This extra processing takes some time, which is a small disadvantage of high-level languages.

But the advantages are enormous. First, it is much easier to program in a high-level language. Programs written in a high-level language take less time to write, they are shorter and easier to read, and they are more likely to be correct. Second, high-level languages are portable, meaning that they can run on different kinds of computers with few or no modifications. Low-level programs can run on only one kind of computer and have to be rewritten to run on another.

Due to these advantages, almost all programs are written in high-level languages. Low-level languages are used only for a few specialized applications.

Two kinds of programs process high-level languages into low-level languages: interpreters and compilers. An interpreter reads a high-level program and executes it, meaning that it does what the program says. It processes the program a little at a time, alternately reading lines and performing computations.

Interpret illustration

A compiler, like the one we will use with C++, reads the program and translates it completely before the program starts running. In this case, the high-level program is called the source code, and the translated program is called the object code or the executable. Once a program is compiled, you can execute it repeatedly without further translation.

Compile illustration

As an example, suppose you write a program in C++. You would use a text editor to write the program, and then save it to a file with a name like program.cpp, where program is the arbitrary name you make up, and .cpp is the conventional suffix indicating your file contains C++ source code.

#include <iostream>
using namespace std;

// main: generate some simple output

int main()
{
    int num = 42;

    cout << "The meaning of life, the universe, and everything";
    cout << " is of course " << num  << "." << endl;

    return 0;
}

1.2. What is a program?

A program is a sequence of instructions that specifies how to perform a computation. The computation might be something mathematical, such as solving a system of equations or finding the roots of a polynomial, but it can also be a symbolic computation, such as searching and replacing text in a document or (strangely enough) compiling a program.

The details look different in different languages, but a few basic instructions appear in just about every language:

input

Get data from the keyboard, a file, or some other device.

output

Display data on the screen or send data to a file or other device.

math

Perform basic mathematical operations like addition and multiplication.

conditional execution

Check for certain conditions and execute the appropriate sequence of statements.

repetition

Perform some action repeatedly, usually with some variation.

Believe it or not, that’s pretty much all there is to it. Every program you’ve ever used, no matter how complicated, is made up of instructions that look more or less like these. Thus, we can describe programming as the process of breaking a large, complex task into smaller and smaller subtasks until the subtasks are simple enough to be performed with one of these basic instructions.

That may be a little vague, but we will come back to this topic later when we talk about algorithms.

1.3. What is debugging?

Programming is a complex process, and because it is done by human beings, it often leads to errors. For whimsical reasons, programming errors are called bugs and the process of tracking them down and correcting them is called debugging.

Three kinds of errors can occur in a program: syntax errors, runtime errors, and semantic errors. It is useful to distinguish between them in order to track them down more quickly.

1.4. Syntax errors

C++ can only execute a program if the program is syntactically correct; otherwise, the process fails and returns an error message. syntax refers to the structure of a program and the rules about that structure. For example, in English, a sentence must begin with a capital letter and end with a period. this sentence contains a syntax error. So does this one

For most readers, a few syntax errors are not a significant problem, which is why we can read the poetry of e. e. cummings without spewing error messages. C++ is not so forgiving. If there is a single syntax error anywhere in your program, the C++ compiler will print an error message and quit, and you will not be able to run your program. During the first few weeks of your programming career, you will probably spend a lot of time tracking down syntax errors. As you gain experience, though, you will make fewer errors and find them faster.

1.5. Runtime errors

The second type of error is a runtime error, so called because the error does not appear until you run the program. These errors are also called exceptions because they usually indicate that something exceptional (and bad) has happened.

Runtime errors are rare in the simple programs you will see in the first few chapters, so it might be a while before you encounter one.

1.6. Semantic errors

The third type of error is the semantic error. If there is a semantic error in your program, it will run successfully, in the sense that the computer will not generate any error messages, but it will not do the right thing. It will do something else. Specifically, it will do what you told it to do.

The problem is that the program you wrote is not the program you wanted to write. The meaning of the program (its semantics) is wrong. Identifying semantic errors can be tricky because it requires you to work backward by looking at the output of the program and trying to figure out what it is doing.

1.7. Experimental debugging

One of the most important skills you will acquire is debugging. Although it can be frustrating, debugging is one of the most intellectually rich, challenging, and interesting parts of programming.

In some ways, debugging is like detective work. You are confronted with clues, and you have to infer the processes and events that led to the results you see.

Debugging is also like an experimental science. Once you have an idea what is going wrong, you modify your program and try again. If your hypothesis was correct, then you can predict the result of the modification, and you take a step closer to a working program. If your hypothesis was wrong, you have to come up with a new one. As Sherlock Holmes pointed out, When you have eliminated the impossible, whatever remains, however improbable, must be the truth. (A. Conan Doyle, The Sign of Four)

For some people, programming and debugging are the same thing. That is, programming is the process of gradually debugging a program until it does what you want. The idea is that you should start with a program that does something and make small modifications, debugging them as you go, so that you always have a working program.

For example, Linux is an operating system kernel that contains millions of lines of code, but it started out as a simple program Linus Torvalds used to explore the Intel 80386 chip. According to Larry Greenfield, one of Linus’s earlier projects was a program that would switch between printing AAAA and BBBB. This later evolved to Linux (The Linux Users’ Guide Beta Version 1).

Later chapters will make more suggestions about debugging and other programming practices.

1.8. Formal and natural languages

Natural languages are the languages that people speak, such as English, Spanish, and French. They were not designed by people (although people try to impose some order on them); they evolved naturally.

Formal languages are languages that are designed by people for specific applications. For example, the notation that mathematicians use is a formal language that is particularly good at denoting relationships among numbers and symbols. Chemists use a formal language to represent the chemical structure of molecules. And most importantly:

Programming languages are formal languages that have been designed to express computations.

Formal languages tend to have strict rules about syntax. For example, 3+3=6 is a syntactically correct mathematical statement, but 3=+6$ is not. H2O is a syntactically correct chemical name, but 2Zz is not.

Syntax rules come in two flavors, pertaining to tokens and structure. Tokens are the basic elements of the language, such as words, numbers, and chemical elements. One of the problems with 3=+6$ is that $ is not a legal token in mathematics (at least as far as we know). Similarly, 2Zz is not legal because there is no element with the abbreviation Zz.

The second type of syntax rule pertains to the structure of a statement— that is, the way the tokens are arranged. The statement 3=+6$ is structurally illegal because you can’t place a plus sign immediately after an equal sign. Similarly, molecular formulas have to have subscripts after the element name, not before.

When you read a sentence in English or a statement in a formal language, you have to figure out what the structure of the sentence is (although in a natural language you do this subconsciously). This process is called parsing.

For example, when you hear the sentence, The other shoe fell, you understand that the other shoe is the subject and fell is the verb. Once you have parsed a sentence, you can figure out what it means, or the semantics of the sentence. Assuming that you know what a shoe is and what it means to fall, you will understand the general implication of this sentence.

Although formal and natural languages have many features in common — tokens, structure, syntax, and semantics — there are many differences:

ambiguity

Natural languages are full of ambiguity, which people deal with by using contextual clues and other information. Formal languages are designed to be nearly or completely unambiguous, which means that any statement has exactly one meaning, regardless of context.

redundancy

In order to make up for ambiguity and reduce misunderstandings, natural languages employ lots of redundancy. As a result, they are often verbose. Formal languages are less redundant and more concise.

literalness

Natural languages are full of idiom and metaphor. If someone says, The other shoe fell, there is probably no shoe and nothing falling. Formal languages mean exactly what they say.

People who grow up speaking a natural language - everyone - often have a hard time adjusting to formal languages. In some ways, the difference between formal and natural language is like the difference between poetry and prose, but more so:

Poetry

Words are used for their sounds as well as for their meaning, and the whole poem together creates an effect or emotional response. Ambiguity is not only common but often deliberate.

Prose

The literal meaning of words is more important, and the structure contributes more meaning. Prose is more amenable to analysis than poetry but still often ambiguous.

Programs

The meaning of a computer program is unambiguous and literal, and can be understood entirely by analysis of the tokens and structure.

Here are some suggestions for reading programs (and other formal languages). First, remember that formal languages are much more dense than natural languages, so it takes longer to read them. Also, the structure is very important, so it is usually not a good idea to read from top to bottom, left to right. Instead, learn to parse the program in your head, identifying the tokens and interpreting the structure. Finally, the details matter. Little things like spelling errors and bad punctuation, which you can get away with in natural languages, can make a big difference in a formal language.

1.9. The first program

Traditionally, the first program written in a new language is called Hello, World!, because all it does is display the words, “Hello, World!”. In C++, it looks like this:

#include <iostream>
using namespace std;
// main: generate some simple output
int main()
{
    cout << "Hello world!" << endl;
    return 0;
}

Some people judge the quality of a programming language by the simplicity of the “Hello, world.” program. By this standard, C++ does reasonably well. Even so, this simple program contains several features that are hard to explain to beginning programmers. For now, we will ignore some of them, like the first two lines.

The next line begins with //, which indicates that it is a comment. A comment is a bit of English text that you can put in the middle of a program, usually to explain what the program does. When the compiler sees a //, it ignores everything from there to the end of the line.

In the third line, you can ignore the int for now, but notice the word main. main is a special name that indicates the place in the program where execution begins. When the program runs, it starts by executing the first statement in main and continues, in order, until it gets to the last statement, and then it quits.

There is no limit to the number of statements that can be in main, but the example contains only one. It is a basic output statement, meaning that it outputs or displays a message on the screen.

cout is a special object provided by the system to allow you to send output to the screen. The symbol << is an operator that you apply to cout and a value (a string in this case), and that causes the value to be displayed.

endl is a special symbol that represents the end of a line. When you send an endl to cout, it causes the cursor to move to the next line of the display. The next time you output something, the new text appears on the next line.

Like all statements, the output statement ends with a semi-colon (;).

There are a few other things you should notice about the syntax of this program. First, C++ uses curly braces to group things together. In this case, the output statement is enclosed in curly braces, indicating that it is inside the definition of main. Also notice that the statement is indented, which helps to show visually which lines are inside main.

1.10. Glossary

algorithm

A general process for solving a category of problems.

bug

An error in a program.

compile

To translate a program written in a high-level language into a low-level language all at once, in preparation for later execution.

curly braces

Punctuation marks consisting of an open curly brace, {, and a close curly brace, }, used in C++ to group statements.

debugging

The process of finding and removing any of the three kinds of programming errors.

exception

Another name for a runtime error.

executable

Another name for object code that is ready to be executed.

formal language

Any one of the languages that people have designed for specific purposes, such as representing mathematical ideas or computer programs; all programming languages are formal languages.

high-level language

A programming language like C++ that is designed to be easy for humans to read and write.

interpret

To execute a program in a high-level language by translating it one line at a time.

low-level language

A programming language that is designed to be easy for a computer to execute; also called machine language or assembly language.

natural language

Any one of the languages that people speak that evolved naturally.

object code

The output of the compiler after it translates the program.

parse

To examine a program and analyze the syntactic structure.

portability

A property of a program that can run on more than one kind of computer.

problem solving

The process of formulating a problem, finding a solution, and expressing the solution.

program

a sequence of instructions that specifies to a computer actions and computations to be performed.

runtime error

An error that does not occur until the program has started to execute but that prevents the program from continuing.

semantic error

An error in a program that makes it do something other than what the programmer intended.

semantics

The meaning of a program.

source code

A program in a high-level language before being compiled.

syntax

The structure of a program.

syntax error

An error in a program that makes it impossible to parse — and therefore impossible to interpret.

token

One of the basic elements of the syntactic structure of a program, analogous to a word in a natural language.

1.11. Exercises